Showing posts with label Reading. Show all posts
Showing posts with label Reading. Show all posts

Wednesday, January 25, 2012

The Textual Internet


The title of this lecture requires some explanation (as does 'Dream' by M. C. Escher - by here is not the place, its just an interesting image).

In a functional, mechanistic material sense the Internet is:
"A global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support email" - Wikipedia
The Internet is all these things, however it is more. The Internet is made up of many millions of meanings. We who use the Internet interpret it, compose it, define it, agree and disagree, and even feel transported by it. In this lecture I will first define what I mean by textual in relation to the Internet. I will then provide some examples of how meaning in the textual construction of the Internet operates. Finally I will discuss some methods of analyzing specific examples of content on the Internet. From this analysis I will provide some suggestions for authoring with the Internet.

Some Key Terms
Materiality: "the interplay between a text’s physical characteristics and its signifying strategies. This definition opens the possibility of considering texts as embodied entities while still maintaining a central focus on interpretation. In this view of materiality, it is not merely an inert collection of physical properties but a dynamic quality that emerges from the interplay between the text as a physical artifact, its conceptual content, and the interpretive activities of readers and writers." Katherine Hayles, Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis, 72.

So what are some of the material characteristics of the Internet that result in signifying strategies?
  • procedural (composed of executable rules)
  • participatory (inviting human action and manipulation of the represented world)
  • encyclopedic (containing very high capacity of information in multiple media formats)
  • spatial (navigable as an information repository and/or a virtual place)
These four characteristics are common to all digital environments according to Janet H Murray (Hamlet on the Holodeck: The Future of Narrative in Cyberspace 72-90). I think there is a lot of weight in the logic of the procedural, participatory, encyclopedic and spatial as defining the medium. I would also add the simultaneous, in that is shared at the same time as a non-rivalrous resource.

Textual: The textual as we understand it today is the product of a rather long and complex series of conceptual associations that are produced by cultural, historical, social, political and even economic changes. The 20th century is largely responsible for what we have at the moment as the focus for representation and how meaning is attributed to the symbolic.
text (n.) Look up text at Dictionary.com
late 14c., "wording of anything written," from O.Fr. texte, O.N.Fr. tixte (12c.), from M.L. textus "the Scriptures, text, treatise," in L.L. "written account, content, characters used in a document," from L. textus "style or texture of a work," lit. "thing woven," from pp. stem of texere "to weave," from PIE base *tek- "make" (see texture).
An ancient metaphor: thought is a thread, and the raconteur is a spinner of yarns -- but the true storyteller, the poet, is a weaver. The scribes made this old and audible abstraction into a new and visible fact. After long practice, their work took on such an even, flexible texture that they called the written page a textus, which means cloth. [Robert Bringhurst, "The Elements of Typographic Style"]

"This year", said Tristouse, "fashions are bizarre and common, simple and full of fantasy. Any material from nature's domain can now be introduced into the composition of women's clothing. I saw a charming dress made of corks. It was certainly equal to the charming wash cloth evening dresses which are the rage of premiers. A big designer is thinking about launching tailor made outfits made of old book bindings done in calf. It's charming. All the ladies of letters would want to wear them, and one could approach them and whisper in their ear under the pretext of reading the titles. Fish bones are being worn a lot on hats.
One often sees delicious young girls dressed like pilgrims of Saint James of Compostela; their outfits, as are fitting , are studded with coquilles Saint-Jacques. Steel, wool sandstone and the files have all made an abrupt entry into the vestmentary arts. These materials are used in belts, on hat pins, etc, and it so happened that I saw an adorable reticule composed entirely of glass eyes, the kind you see at an occultists. Feathers now decorate not only hats, but shoes, gloves, and next year they'll be on umbrellas.
They're doing shoes in Venetian glass and hats in Baccarat crystal. Not to mention oil painted dresses, brightly colored wools, or dresses curiously splashed with ink. For spring wear, they'll be many clothes made of bladders, pleasant shapes, light and distinctive. Our lady fliers will wear nothing else. For the races, there will be the child's balloon hat, made of around twenty balloons, a very luxurious effect and sometimes some diverting detonations. The mussel shell is work only on high top shoes.
Notice that they're beginning to dress in live animals. I encountered one lady whose hat had twenty birds, canaries, gold fiches, robins, held with a wore on claw, singing wildly and flapping their wings. The coiffure of an ambassador dress was, at the past party in Neuilly, composed of thirty snakes. "For whom are those serpents who hiss on your head?" said a little Romanian attache with the Dacian accent, who has the reputation of being successful with women.
I forgot to tell you that last Wednesday I saw on the boulevards an old dowager dressed in mirrors stuck to fabric. The effect was sumptuous in sunlight. You'd have thought it was a goldmine out for a walk. Later it started raining and the lady looked like a silver mine. Nut shells make pretty trimmings, especially if they're mixed with hazelnuts. Dresses embellished with coffee beans, cloves, cloves of garlic, onions, and bunches of raisins,these will be perfect for social calls. Fashion is becoming practical and it no longer looks down on anything. It ennobles everything. It does for materials what the Romantics did for words"-

The sentence "Rose is a rose is a rose is a rose." was written by Gertrude Stein as part of the 1913 poem Sacred Emily, which appeared in the 1922 book Geography and Plays. In that poem, the first "Rose" is the name of a person. Stein later used variations on the sentence in other writings, and "A rose is a rose is a rose" is probably her most famous quotation, often interpreted as meaning "things are what they are," a statement of the law of identity, "A is A". In Stein's view, the sentence expresses the fact that simply using the name of a thing already invokes the imagery and emotions associated with it, an idea also intensively discussed in the problem of universals debate where Peter Abelard and others used the rose as an example concept. As the quotation diffused through her own writing, and the culture at large, Stein once remarked "Now listen! I’m no fool. I know that in daily life we don't go around saying 'is a ... is a ... is a ...' Yes, I’m no fool; but I think that in that line the rose is red for the first time in English poetry for a hundred years." (Four in America)

Stein herself said to an audience at Oxford University that the statement referred to the fact that when the Romantics used the word "rose" it had a direct relationship to an actual rose. For later periods in literature this would no longer be true. The eras following romanticism, notably the modern era, use the word rose to refer to the actual rose, yet they also imply, through the use of the word, the archetypical elements of the romantic era. It also follows the rhetoric law of thricefold repetition to emphasize a point, as can be seen in speeches dating back to the sophists.

William Carlos Williams (1883 – 1963) is famously known for coining the term: “No ideas but in things.” This one line from the 1927 version of his poem, Paterson, became a mantra for poetry in the early 20th century. Its expression is still strongly influential today. It changed the look and feel of poetry, possibly more than any other single idea in the past hundred years. It was not original, however, as this essay hopes to show. His statement was a summary of the poetry trends at that time.

The historical context will show that Williams meant for poetry to focus on objects rather than mere concepts, on actual things rather than abstract characteristics of things. The mention of any object creates a visualized idea in our minds—we form an image of the thing. This does not happen at the mention of abstractions, like “truth”, or “memory”. Abstract words do not create images in the mind. Only “things” create visual images. Things can be tangible, such as a wheel barrow. Or things can be a behavior, such as a sidelong glance. The image of a thing creates an idea of what the thing means in the context it is used. Hence there are “no ideas but in things” according to Williams.


Close Reading:
Close reading describes, in literary criticism, the careful, sustained interpretation of a brief passage of text. Such a reading places great emphasis on the particular over the general, paying close attention to individual words, syntax, and the order in which sentences and ideas unfold as they are read. The technique as practiced today was pioneered (at least in English) by I.A. Richards and his student William Empson, later developed further by the New Critics of the mid-twentieth century. It is now a fundamental method of modern criticism. Close reading is sometimes called explication de texte, which is the name for the similar tradition of textual interpretation in French literary study, a technique whose chief proponent was Gustave Lanson.

In his book "Is There A Meaning in This Text?" (1998) Kevin Vanhoozer explains Jacques Derrida's dictum that "there is nothing outside the text" by saying that everything is part of a signifying system or classification system that is constituted by differences. He offers this illuminating illustration: "a Ford has its particular connotations because it is part of a signifying system that includes Yugos, Peugots, and Jaguars. The 'meaning' of a Ford Escort is constituted by its differences from other cars (including other fords). An Escort is a text in the context of other automobiles. There is no such thing as an 'absolute Ford,' whose meaning could be considered in a cultural vacuum. Rather, the particular value that we have come to associate with Fords depends as much on how cars are marketed as how cars are manufactured, and on how 'Ford' is placed in the signifying system that includes 'Jaguar,' 'Volkswagon,' 'Chevrolet,' and 'Toyota.'" The point is that there is NO grasp of "Ford" by stepping outside the system of classification, no "absolute Ford" that transcends the classification system, nor even an "absolute automobile" that is outside the "text" of different makes and models.

Performance: 
The union of navigation, manipulation and interpretation for the Internet can be accomplished within a reading that is performative. Such a reading is broader than that associated only with the alphabetical and goes beyond the concept of close reading due to the variables and interoperability of the diverse media forms in the work. Performance in reading is related to what Fernández-Vara describes as the interactive applications of the digital, which “may run but are not functional until there is input from the interactor, since someone has to complete the process of making meaning. […] The interactor is thus an active performer along with the computer” (5). The interactor must firstly recognize the various elements of the digital text mediated by the computer before inputs are of concern. Reading the digital works is “ to create meaning cognitively in the encounter with the text” (Dovey and Kennedy 102). Cognitive encounters with the text include the tactile and visual ranges that digital works are capable of manifesting, as well as the technological capabilities, design and the legal frameworks that define them. The act of reading multimedia works demands human manipulation, which results in the performance of discourse by readers. 

The nature of a performance text is as simple as it seems, it is finding an appropriate venue for the sharing of the text that is the challenge.  Anything written and extant falls under the umbrella of "performance text."  Thanks in a great deal to Dada and surrealist artists, many of the standards a text was held to in order for it to be considered a "performance text" have been shattered.  Today’s theater has no way of policing or authorizing what qualifies as a performance text.   The concept of formalizing some expression as "Performance Text" would be useless because even a piece everyone may agree upon as a model is, by its nature as a performance piece, an extremely protean entity.  No performance of any piece will ever be repeated and every production will be necessarily unique.  The words written in a text cannot be interpreted the same way twice and once the play lives for an audience it cannot be compared to the carcass of a text it came from.  There is a certain inherent anarchy to any performance, with no way of calculating the final results accurately beforehand despite the exactness a piece may be written with.  The script, or roadmap for maneuvering through the journey, must be as flexible and open a medium as possible in order to allow writers to explore and incorporate such extreme possibilities for expression. --Sam Gromoll



Reading the Internet
The Internet is huge, so reading the Internet is not something a person can do. However it is possible to read parts of it. I would like to give as an example my analysis of Facebook from 2007:
"Facebook is a horizontally arranged network based on association rather than interest (unlike Myspace). One builds connections with others in the viral sense; email is used to bring contacts into the system. By allowing Facebook access to email account (Hotmail, Gmail, Yahoo and AOL) mass mail-outs can be one way of building up you friends list and of course bringing contributing to the Facebook database. The other way of finding contacts is through work, school and college. I myself went to a tiny high school in a small town in rural Australia (Oakey State High) so it is not on the list of schools (you can only choose, not type in). But the town I went to university in is well represented. Interestingly the private schools (as in non-government) seem to be much more represented in the lists of high schools. In Brisbane, the capital of my home state there are 13 High schools listed and only 3 of them are government schools that did not charge fees. I wonder if this reflects the overall demographic of Facebook or the use of digital social software in Queensland, Australia. There is also college and company searches but when you type in the title Facebook will not prompt the line for you as there are no prior entries in the database of the term.
Setting up a profile on Facebook is not too different from other social platforms. There is lots of plug-ins that can be loaded into a page; video, books I’ve read, photos, movies and the list is growing daily. There are issues of readability relevant in regards to a Facebook site. I myself believe minimalism works on the web, this is a design question but I try to keep my site fairly sharp and to the point. I decline lots of offers from friends for zombie clubs, vampire attacks and poking or biting my colleagues. I have decided it is an identity thing I have going on Facebook and not a game. I am also fully aware of what I disclose on Facebook as it is a public space, even if it does have something of a gated community feel to it. I don’t think the gated (restricted access, password protected etc.) is that substantial."
 The in 2011 I did one last reading of Facebook before closing my account:
"When I signed on to Facebook in 2007 it was defined as "a social utility that connects people with friends and others who work, study and live around them." Now, with the implementation of Timeline, Facebook is defined by its founder as “[A]ll your stories, all your apps, a new way to express who you are.” Anyone familiar with the architecture of Facebook knows that it is far from simply 'expressing who you are' on the platform. Who I am on FB is formed by Facebook itself. If I contribute 'all my stories, all my apps and express myself' on FB, I see myself as losing those contributions to the vast database of the program. Plus with Timeline I am now part of an information flow in real time, the nature and perimeters of which I do not control. Suddenly friends-of-friends are within my feed and I am, I presume, within theirs. There is little time or space available for my own self-expression in FB now, because if I even just throw a pebble in the pool, it returns to me as a Tsunami of unknown origins. The entire equation of FB has changed. the analogy used by the Napperville Sun is today ancient history:
"To users, Facebook will no longer be a bench by the side of a river where they sit and watch an endless flow of ephemera float by and then disappear."
I prefer the village square or Agora analogy myself, where I once could go to share with a group of people whom I actually knew, and we could talk, share links and catch up. The circle I once had on Facebook seems to be possible today with Google+, or at least that is what I am hoping.

Added to the expanse of contacts and information I am exposed to on the 'new Facebook' is the somewhat sinister promise of the Timeline interface, which is described by
one commentator as,
"Your Facebook presence is now intended to be durable. In 2029, when your firstborn son’s holographic avatar is going off to lunar robot fighting school, you can rewind your Timeline to 2011 and show him what you were up to in the week before he was born."
as well
"Facebook's updated Open Graph will make the social network far more "sticky." Zuckerberg said users will have the ability--thanks to Timeline and a new addition, Ticker--to see what a friend is doing, like watching a movie on Netflix or listening to a song on Spotify, and engage in that same activity from within the social network. The Facebook CEO said he believes the improvements will help create "a completely new class of social apps" that will let users share every single facet of their lives on the social network." - (Cnet) Facebook Changes Creeping Out Some Customers
To me this sounds like a total nightmare scenario.The week before my son was born was and are my memories, my images and mine to explain to him should I choose to do so. Facebook or any other web platform (that I do not control) has no place in the representation or explanation of that period in my life. Futuristic fantasies do not convince me otherwise. Added to this is the intrusion of Facebook cookies;

"Even if you are logged out, Facebook still knows and can track every page you visit
. The only solution is to delete every Facebook cookie in your browser, or to use a separate browser for Facebook interactions." - Logging out of Facebook is Not Enough"
In both of these readings the design and materials of the text are as meaningful as the words, pictures, and audio. It is precisely this balance between the materials, the design and the ways the text speaks to you, the reader, viewer or listener that creates meaning.

The reading of Facebook give you some idea of how an interactive digital machine operating in real time can be interpreted for meanings. However, there are many texts within the structure of the Internet that defy close reading. Consider Twitter, how can one read a vast network of 140 character entries running in real time from millions of people? One suggested method is distant reading:

"Distant reading: where distance, let me repeat it, is a condition of knowledge: it allows you to focus on units that are much smaller or much larger than the text: devices, themes, tropes—or genres and systems. And if, between the very small and the very large, the text itself disappears, well, it is one of those cases when one can justifiably say, Less is more. If we want to understand the system in its entirety, we must accept losing something. We always pay a price for theoretical knowledge: reality is infinitely rich; concepts are abstract, are poor. But it’s precisely this ‘poverty’ that makes it possible to handle them, and therefore to know. This is why less is actually more." - Franco Moretti - Conjectures on World Literature
Distant reading is a quantitative method where the relationships within a text and between texts are measured according to the symbolic. Distant reading pays attention to the materials of the text, along with its design and the ways it addresses an audience. It does however have problems capturing something of the performative as indicated in the text.

So you are thinking about writing for the web 
1. Think about procedurality, encyclopedia, space and participation
2. Think about the simultaneity of the web, the sharing and the meetings 
3. Think about the performance of the text in the hands of your audience
4. Think about the rules and how they make people do things 
5. Think about the shortcuts, the ways it can be broken, the hacks and the glitches.

Thursday, September 22, 2011

Place and Identity in the Digital Arena (Virtual World and Digital Literature)

"Place is experienced space (Malpas, 1999; Tuan & Mercure, 2004). It is what happens when geographic space takes on meaning of any sort—as an object of memory, desire,or fear. Place can be produced through happenstance (the space of a first kiss), through narrative (the space of childhood that is persistently articulated with story), through familiarity (the space one lives each day),or through representation (the space of art or advertising). This identification with place is an important method of organizing personal experience and social actions." - Using Virtual Worlds to Foster Civic Engagement, Eric Gordon and Gene Koo p206

Place is more than just a name. Place gives identity and meaning to space. Places are marked out and organized according to class, gender, history, power, politics, knowledge, nationality, memory, desire, narrative, and conflict. It is relatively easy to think of a place that has special or specific meaning and then question why it is different from another, perhaps very similar place.

In digital media place takes on a new level of significance in narrative. Place often determines identity in digitally media narratives. Consider the most famous computer games, where location directs action.

World of Warcraft relies on places to order the flow of play. Raids are conducted over boundaries between places. Places take on specific characteristics to enhance play and contextualize characters and action.

It is different in Counter-Strike. Distances, heights and fields of view are that much more meaningful here. Meaningful largely through the functionality of my weapons, to be sure. Still, a variety of tactical behaviours is possible. The spatial structures can be appropriated in different ways. But again, the look of the buildings is largely irrelevant. I learn the valuable properties of places via multiple repeated attempts.

Façade

A "one act interactive drama" where "A couple, Grace and Trip, hosts the player in their apartment for cocktails and proceeds to have a relationship breakdown. Using full typed sentences the player can coach them through their troubles or drive them to be more distant from each other." Facade as a narrative work relies on the representation of place and identity (specifically gender and class) to present a story. In Façade place and gender are combined in the bar and the lounge areas of the three-dimensional apartment that makes up the work. The bar is associated with the male character Trip, and the lounge is given female characteristics though an alignment with Grace. Each character retreats or is drawn into their respective areas in the conflicts of the narrative, often calling for the guest/reader to join them. The objects that are located in the respective areas also function to prompt the reader in responding to the narrative according to associations between gender and place. A painting or a piece of furniture prompts dialogue from the characters to address the reader according to gendered themes in narrative. With the structures provided by the characters and their respective places in the narrative, the reader is restricted to a set number of responses according to gender. In this way the characters and the places they occupy establish the directions for narrative development in Façade.

The relationship between Trip and Grace is composed of stereotypical gender roles and the portrayal of their professional versus private lives. Trip and Grace’s marriage is defined in narrative according to Trip as the stronger and more powerful partner while Grace struggles against being submissive. This, in turn, translates into one character having greater agency where Trip dominates compared to Grace. Many of these conflicts are played out in the narrative in relation to the places depicted in the work. For example, during the evening, he chooses the wine and fixes the drinks. In negotiating the bar and serving the drinks, Grace asks the guest, “Jim, how about something simple, like a nice glass of chardonnay?” only to receive the reply from Trip, “Yeah, no, we need to open this wine! Our friend is here, we're going to enjoy ourselves, that's all there is to it! GRACE: (frustrated sigh)” (Façade). Grace, as representing a narrative direction, is denied agency, in that she is unable to choose her own drink, and once again fails to find her own voice in the dialogue with Trip. As a result the reader is left with the narrative direction initiated by Trip as the only way forward for the story.

The bar area is identified with Trip as part of the gendered structure of the places in Façade. Trip occupies and controls the bar, and he refers to it numerous times with statements that assert a sense of competitive and aggressive pride,

TRIP Oh, yeah, uh, I'm gonna fix us some drinks in a sec! TRIP Ah, you need to help me break in my expensive new set of cocktail making accessories. JIM: cocktails? I love cocktails TRIP: Yeah, hang on, ooh, I'm going to make you one of my fabulous drinks in just a minute, heh! (Façade)

The bar is a masculinized place in Façade by virtue of Trip’s dominance of it, as it is only there that he can display his power and status,

TRIP. Y -- yeah, uh, we need drinks! JIM: large drinks TRIP: This is great... -- (interrupted) TRIP: W -- well, uh, I'm going to open an exquisite Bordeaux! TRIP: Best of the best, you can't buy this in stores. Very, very special - GRACE: God Trip, you are such a wine snob. Just like my dad. (Façade)

The comparison between Trip and Grace’s wealthy father is part of the masculine and authoritative narrative qualities assigned to the bar. Readings are set up according to the power and status implied by the exclusive wine offered by Trip. The alcohol is presented in contrast to the tastes of Grace, who is parodied and humiliated in the contexts of the bar. This humiliation is demonstrated in exchanges such as, “TRIP: Why don't I make us one of my new drink inventions, TRIP: I call it Grace's Inner Soul. TRIP: It's a mixture of chardonnay, bitters and lots of ice” (Façade). Grace is contrasted to the social prestige associated with the bar in relation to Trip.

The bar area functions as support for Trip, which confines the reader to a single male perspective. A picture of the Italian countryside, from a holiday that Trip references as a “second honeymoon” (Façade) is beside the bar, and he draws attention,

TRIP: Oh, Jim, I thought you might like this photo I just put up from our recent trip to Italy. JIM: thanks GRACE: Uhh, it's a beautiful picture of the Italian countryside, of course he'll like it! (Grace sips her Grace's drink.) TRIP: Grace, I know you don't like it, but our friend might. GRACE: By the way, anybody, join me on the couch if you like. (Façade)

If the guest joins Grace on the couch the narrative themes connected to her and prompted by the objects, decorations and art that surround are moved into the centre of dialogue. A move to the lounge by the guest/reader shifts the progression of narrative away from the perspectives of Trip and towards those of Grace. If Trip is not at the bar and instead moves closer to the couch and Grace, the overall narrative moves to center more on the concerns of Grace and eventually on both characters. The two places in the apartment, the lounge and the bar are actually extensions of the characters Grace and Trip as far as narrative is concerned.

From these place-based narrative exchanges identity converges for each of the characters. The reader/guest establishes perspective regarding the characters and the 'best' ways to address them as identities considering the contexts of dialogue.

"There is no self that is prior to the convergence or who maintains 'integrity' prior to its entrance into this conflicted cultural field. There is only the taking up of the tools where they lie, where the very ’taking up’ is enabled by the tool lying there”. - Judith Butler (1990 145)

This is a still image of my avatar in Second Life. It has no biological sex, no genitals or DNA that identifies it according to a scientific standard as male. However, it is consistently referred to by myself and others as 'he' or 'him' and the things it owns as 'his'. Visually, this avatar presents as male and the above image illustrates this 'maleness' in a contemporary style. The business suit, hair style and physical features indicate to me a form of 'soft masculinity', with influence from some of the androgynous gender tropes from popular culture. Lack of facial hair, long eye lashes, large eyes, longish hair style, slight build that lacks developed muscle definition, and thin hips add to the androgyny of the avatar. The image of the avatar is not suffused with sexual imagery and the erotic zones of the body are not emphasized in gender specific ways. The lips are one area of the body that can carry erotic connotation in particular cultures (both male and female) and these are somewhat emphasized with the avatar. The soft masculinity of the avatar can be related to a larger masculine culture in East Asia, where male bodies are represented without excessive muscles or hair and attention is paid to cosmetics and appearance preparation. This video is an example of such a soft masculinity:

South Korean idol boy band, Dong Bang Shin Ki singing Under My Skin in 2008, (Notice the avatar-like flying of some of the characters) Further analysis of this video and "mu-kuk-jok 'soft masculinity'" is HERE
"Feminist geographers often consider the body as a place, a “location or site . . . of the individual”(McDowell,1999). Judith Butler (1990) developed the influential concept of“performativity,”regarding gender identities as a performance in the “stylized repetition ofacts.”To Butler,being a woman is not a natural fact but “a cultural performance [in which] ‘naturalness’ [is] constituted through discursively constrained performative acts that produce the body through and within the categories of sex”(cited in McDowell, 1999,p.54)." Bardzell and Odom The Slave's Body as a Place p252

Apart from the visual appearance of the avatar in regards to gender and sexuality there is also the concept of performing gender. My avatar performs as a predominantly heterosexual identity in Second Life. While stereotyping plays a large role in the performance of heterosexuality masculinity, the attributes of my own avatar that indicates a predominately hetero-orientation can be the same that indicate androgyny; lack of overt sexualized physical attributes, a gender-neutral physical stance and movements, and the absence of queer, bi or gay (HTB) symbols in reference to what is considered the so-called 'default sexuality' (i.e. heteronormativity).

I presented my avatar to some students recently as "fairly standard in regards to gender" and it was only while thinking about it further today that I understood what this can mean. The opening quote, "There is only the taking up of the tools where they lie, where the very ’taking up’ is enabled by the tool lying there” from Judith Butler is very much about the components of gender performance. When we work in virtual worlds we operate under the same rules to which Butler refers. What is available is what people can use to identify socially with gender and sexuality. Agency emerges from this range of possibilities according to what is tolerated, permitted and encouraged in the "conflicted cultural field"..

The avatar above references symbols of soft-masculine power in the suit, formal qualities (expensive clothes, neck tie) and attention to appearance. These factors ally power with economic wealth in the formation of identity. These qualities are surprisingly similar to many of the images from the video of the South Korean pop band. The role of my avatar in my job influences the references and values I represent within it. I have attempted to build connections between agency and power in my avatar by referencing formal qualities in male contexts. The technological aspects of my job can be related to the East Asian cultural reference where a stereotype of a technical mediated identity is common. I also think about Science Fiction novels, especially those by William Gibson, and the ways they portray East Asia as a digital society where gender-ambiguous figures move freely in information spaces.

Background Commentary

In performing the above reading I considered the following:

- Performativity: We have talked about gender being created performatively by our everyday practices. In this sense the practice of creating avatars is part of the process of creating gender. So how do the avatars (re)produce gender stereotypes? How do they exceed them?

- Representations of gender and sexuality: as both representing what is not present (the avatar representing 'me' in SL, the avatar's gender representing cultural notions/norms of gender such as the heteronormative), and as actually creating/being what is thus represented (and never just 'mirroring' the student, or cultural notions/norms). So, what do the avatars create when it comes to gender/sexuality? What do they think of the potential political power behind this kinds of representations? Do you think about the looks of the avatar's as being feminist in any sense? If so - how?

- The Butler quote: "There is only the taking up of the tools where they lie, where the very ’taking up’ is enabled by the tool lying there”. This is somewhat difficult to grasp, but virtual worlds are good examples in order to illustrate it, since "the tools" (for performed gender for example) are on the one hand per-determined by the architecture of the computer program, and on the other hand, as is the case with Second Life the tools for the manipulation of gender imagery and performance are many.

- Agency: The above also relates to agency, and having a choice (although always conditioned by the "convergence or who maintains 'integrity' prior to its entrance into this conflicted cultural field").

- Gender is said to be the prime thing in people's identifications and in identifications of others. So what choices are made in relation to identify and identification in the construction of the avatar? Initially it is necessary to decide whether the avatar is male or female (which is of course an interesting thing in itself). Why does one choose the avatar's gender as the same as my own? Why does one choose an oppositional gender? In relation to becoming a subject occurring in relation to subjecting oneself to different norms (for example gender norms). In a virtual environment simulations of gender performance can be experimented with. My avatar is not specifically incomprehensible and this is a result of reference to standard contemporary gender norms .

For further references to avatars, agency and the representation and performance of Self see HERE.

"Donna Leishman’s “Red Ridinghood” is an interactive story and a prime example of electronic literature. The viewer has to click on certain objects within the scene in order to make the story progress resulting in interaction. While at one point the viewer is offered two choices to click, both routes end up leading to the same ending. This type of story can be mistakenly labeled as a ‘game’ meaning that the viewer actually has the ability to change the outcome of the story line. Yet “Red Ridinghood” does not actually offer the reader to choose the ending of the story, it simply allows them to become an essential part of the story. Thus the literary aspect is kept in tact, the viewer is allowed a sense of control over the story, but is ultimately not able to change the plot in any way. This element of interactivity with the story is makes “Red Riding Hood” an example of how an interactive story can still be literature and not art or even an online game. The narrative cannot be completed without an outside force, in this case the reader clicking through the passages. The narrative itself is also something that can only be produced on an electronic level. It is made up of pictures and sounds rather then words. While Little Red Riding Hood is a common story, the illustrations put a new twist on it, making it a new urbanized fairy tale that doesn’t adhere exactly to the original plot line."

Place plays a significant role in the establishment of Red as a characte both in terms of the depicted body and the locations it occupies:

"Red and Wolf are two deeply intertwined characters acting out in this story. Red's perspective is one of compromised authenticity; so much of the background storyline is acted out through her dreams (or written in her diary) that it is hard to know how her evident inner turmoil has skewed the Wolf's character. Leishman excels in bringing to life the complex inner workings of a young woman, particularly through the view of Red's bedroom. Who is Red? What are her mental fabrications and what is fact? These are questions that the author begs us to raise with this scene." - A Peak into the Bedroom

Tuesday, September 13, 2011

Reading Gender and Sexuality in the Avatar

"There is no self that is prior to the convergence or who maintains 'integrity' prior to its entrance into this conflicted cultural field. There is only the taking up of the tools where they lie, where the very ’taking up’ is enabled by the tool lying there”. - Judith Butler (1990 145)

This is a still image of my avatar in Second Life. It has no biological sex, no genitals or DNA that identifies it according to a scientific standard as male. However, it is consistently referred to by myself and others as 'he' or 'him' and the things it owns as 'his'. Visually, this avatar presents as male and the above image illustrates this 'maleness' in a contemporary style. The business suit, hair style and physical features indicate to me a form of 'soft masculinity', with influence from some of the androgynous gender tropes from popular culture. Lack of facial hair, long eye lashes, large eyes, longish hair style, slight build that lacks developed muscle definition, and thin hips add to the androgyny of the avatar. The image of the avatar is not suffused with sexual imagery and the erotic zones of the body are not emphasized in gender specific ways. The lips are one area of the body that can carry erotic connotation in particular cultures (both male and female) and these are somewhat emphasized with the avatar. The soft masculinity of the avatar can be related to a larger masculine culture in East Asia, where male bodies are represented without excessive muscles or hair and attention is paid to cosmetics and appearance preparation. This video is an example of such a soft masculinity:

South Korean idol boy band, Dong Bang Shin Ki singing Under My Skin in 2008, (Notice the avatar-like flying of some of the characters) Further analysis of this video and "mu-kuk-jok 'soft masculinity'" is HERE

Apart from the visual appearance of the avatar in regards to gender and sexuality there is also the concept of performing gender. My avatar performs as a predominantly heterosexual identity in Second Life. While stereotyping plays a large role in the performance of heterosexuality masculinity, the attributes of my own avatar that indicates a predominately hetero-orientation can be the same that indicate androgyny; lack of overt sexualized physical attributes, a gender-neutral physical stance and movements, and the absence of queer, bi or gay (HTB) symbols in reference to what is considered the so-called 'default sexuality' (i.e. heteronormativity).

I presented my avatar to students yesterday as "fairly standard in regards to gender" and it was only while thinking about it further today that I understood what this can mean. The opening quote, "There is only the taking up of the tools where they lie, where the very ’taking up’ is enabled by the tool lying there” from Judith Butler is very much about the components of gender performance. When we work in virtual worlds we operate under the same rules to which Butler refers. What is available is what people can use to identify socially with gender and sexuality. Agency emerges from this range of possibilities according to what is tolerated, permitted and encouraged in the "conflicted cultural field"..

The avatar above references symbols of soft-masculine power in the suit, formal qualities (expensive clothes, neck tie) and attention to appearance. These factors ally power with economic wealth in the formation of identity. These qualities are surprisingly similar to many of the images from the video of the South Korean pop band. The role of my avatar in my job influences the references and values I represent within it. I have attempted to build connections between agency and power in my avatar by referencing formal qualities in male contexts. The technological aspects of my job can be related to the East Asian cultural reference where a stereotype of a technical mediated identity is common. I also think about Science Fiction novels, especially those by William Gibson, and the ways they portray East Asia as a digital society where gender-ambiguous figures move freely in information spaces.

Background Commentary

In performing the above reading I considered the following:

- Performativity: We have talked about gender being created performatively by our everyday practices. In this sense the practice of creating avatars is part of the process of creating gender. So how do the avatars (re)produce gender stereotypes? How do they exceed them?

- Representations of gender and sexuality: as both representing what is not present (the avatar representing 'me' in SL, the avatar's gender representing cultural notions/norms of gender such as the heteronormative), and as actually creating/being what is thus represented (and never just 'mirroring' the student, or cultural notions/norms). So, what do the avatars create when it comes to gender/sexuality? What do they think of the potential political power behind this kinds of representations? Do you think about the looks of the avatar's as being feminist in any sense? If so - how?

- The Butler quote: "There is only the taking up of the tools where they lie, where the very ’taking up’ is enabled by the tool lying there”. This is somewhat difficult to grasp, but virtual worlds are good examples in order to illustrate it, since "the tools" (for performed gender for example) are on the one hand per-determined by the architecture of the computer program, and on the other hand, as is the case with Second Life the tools for the manipulation of gender imagery and performance are many.

- Agency: The above also relates to agency, and having a choice (although always conditioned by the "convergence or who maintains 'integrity' prior to its entrance into this conflicted cultural field").

- Gender is said to be the prime thing in people's identifications and in identifications of others. So what choices are made in relation to identify and identification in the construction of the avatar? Initially it is necessary to decide whether the avatar is male or female (which is of course an interesting thing in itself). Why does one choose the avatar's gender as the same as my own? Why does one choose an oppositional gender? In relation to becoming a subject occurring in relation to subjecting oneself to different norms (for example gender norms). In a virtual environment simulations of gender performance can be experimented with. My avatar is not specifically incomprehensible and this is a result of reference to standard contemporary gender norms .

For further references to avatars, agency and the representation and performance of Self see HERE.

Tuesday, February 2, 2010

Social Media as Text

In Close Reading New Media, Jan van Looy and Jan Baetens write

The decentered nature of electronic text empowers and invites the reader to take part in the literary process. Poststructuralist theorists predicted a total liberation of textual restrictions imposed by the medium of print. However, while these are culturally significant claims, little attention has been paid to their realization


In the seven years since these words were published little has changed in regards to claims made in regards to "a total liberation of textual restrictions imposed by the medium of print". The so-called social media which is filling the lives of so many people today is based upon an often unstated premise that 'You' are the media. That the limitations of what can be created and published are based on the limits of the imagination and ingenuity of those who sign up for Blogger, Flickr, Facebook, Twitter, Myspace and so on. But if we pause time and stop to consider the mechanics, what could be termed the archiTEXTure, of social media platforms, what do they reveal when they are exposed to close readings as texts?

A close reading is a product of a particular approach to literature that has developed during the past two hundred years, although it has its origins in the humanism on the Renaissance.

"In literary criticism, close reading describes the careful, sustained interpretation of a brief passage of text. Such a reading places great emphasis on the particular over the general, paying close attention to individual words, syntax, and the order in which sentences and ideas unfold as they are read" Wikipedia


Close reading of digital media pays attention to the components of the text and how they relate to each other. It analyzes and attempts to explain how possible meanings are built up according to the choices available in the digital text and what the texts present for reading. When you perform a close reading of a digital text look at the relationships that are present in the text, what values and hierarchies are represented, and the possible choices the texts makes available in responding to it.

The Text
I would like to begin by clarifying what is a text. Looy and Baetens return to the great poststucturalist theorists for gaining perspective of what is a text in the context of the digital,

"The passive reader becomes an active participant choosing his own path and assembling not just his own interpretation of the text (level of the signified), but also his own text (level of the signifier). Texts no longer have a beginning or an ending being a web of interlinked nodes or rhizome (Deleuze & Guattari through Landow 1997: 38)."


Going further along this road, "A text is a coherent set of symbols that transmits some kind of informative message" (Wikipedia).

Things to Read For
1.Authorship
Included in the concept of the digital text as social media is an enormous range of variables. They can be grounded in the fact that there is no single author in social media. Even a blog is a product of collaboration, from the design (consider if one downloads a template) to the comments section on each post. Some best blogs on the web are group projects, such as the HUMlab Blog, WFMU Beware of the Blog, and Grand Text Auto. The principle of many-to-many in social media has great implications for authorship. How textual components are transmitted and presented is in terms of "such modes as appropriation, synthesis, recombination, mutation and generation, postmodern poetics expresses a commitment to the dialogical, social world"(Joseph M. Conte, Unending Design: the Form of Postmodern Poetry).Similarly, in the Web-based communications, everyone is a potential author, contributor, and message creator . The concept of a traditional author (or a message creator) is deconstructed and replaced by a collective authorship. The individual as well as an organization cedes control over the communicative process. Attention should be paid to the material configuration of the media, as it is where form is adhered to. In his book, Code and Other Laws of Cyberspace, Lawrence Lessig argues that code displaces the balance in copyright law and doctrines such as fair use (135). If it becomes possible to license every aspect of use (by means of trusted systems created by code), then no aspect of use would have the protection of fair use (136). The importance of this side of the story is generally underestimated and, as the examples will show, very often, code is even (only) considered as an extra tool to fight against "unlimited copying".


2.Space

Digital texts are generally spatial. By this I mean they use the elements of space that are part of the media to transmit informative messages. Let take a look at Grand Text Auto



In considering space one should look for contrasts, colors, space between features, the size and possible areas of dominance, how the eye is drawn across the screen, how links are arranged, how time is represented in the page, and functional aspects such as ease of differentiation between permanent and temporal features.

Prezi is a good example of how time is presented in space:



How Prezi forces us to subscribe to its depiction of time is a result of the rules of its code. A hierarchy is created by the two dimensional arrangements of elements in Prezi presentations.

3.Repetition
The repetition of elements in a digital text which suggests responses that can be made to it. Janet H Murray writes it is devices for patterning language into units that make it easier for bards to memorize and recall" that "we in a literate era devalue as repetition, redundancy and cliché," but that make it possible for each performance to be improvised on the spot, so that they are essentially multiform, with "no single canonical version." Repetition of words, images, audio assists in guiding reading of digital texts.

A Reading of Facebook
Facebook is a horizontally arranged network based on association rather than interest (unlike Myspace). One builds connections with others in the viral sense; email is used to bring contacts into the system. By allowing Facebook access to email account (Hotmail, Gmail, Yahoo and AOL) mass mail-outs can be one way of building up you friends list and of course bringing contributing to the Facebook database. The other way of finding contacts is through work, school and college. I myself went to a tiny high school in a small town in rural Australia (Oakey State High…go the Bears!) so it is not on the list of schools (you can only choose, not type in). But the town I went to university in is well represented. Interestingly the private schools (as in non-government) seem to be much more represented in the lists of high schools. In Brisbane, the capital of my home state there are 13 High schools listed and only 3 of them are government schools that did not charge fees. I wonder if this reflects the overall demographic of Facebook or the use of digital social software in Queensland, Australia. There is also college and company searches but when you type in the title Facebook will not prompt the line for you as there are no prior entries in the database of the term.

Setting up a profile on Facebook is not too different from other social platforms. There is lots of plug-ins that can be loaded into a page; video, books I’ve read, photos, movies and the list is growing daily. There are issues of readability relevant in regards to a Facebook site. I myself believe minimalism works on the web, this is a design question but I try to keep my site fairly sharp and to the point. I decline lots of offers from friends for zombie clubs, vampire attacks and poking or biting my colleagues. I have decided it is an identity thing I have going on Facebook and not a game. I am also fully aware of what I disclose on Facebook as it is a public space, even if it does have something of a gated community feel to it. I don’t think the gated (restricted access, password protected etc.) is that substantial.

Once you have a profile on Facebook then you can join interest groups. These can be from the sublime to the ridiculous: “I bet I can find 1,000,000 people who dislike George Bush!” was a group I just noticed. I have just applied to be friends with digital researcher Anna Valdes (I have met her, I wonder if she remembers me?) in order to join her group Gender and Computer Games. The gender group is made up of serious academic researchers, game developers and players in Sweden. A worthwhile project I believe. The groups are what led me into the close reader of Facebook, as we need to create a group for our honored guests visiting Umeå for the annual awards ceremony. There are actually 3 stages we have to get through to create a group:

1. Joining Facebook
2. Becoming a friend with one central person who is organizing the group if it is not open.
3. Joining the group
Each of these stages has to be fulfilled if one is to be a member of the group. If it is a closed group only the administrator of the group can invite another;


You can join any open group on your networks. Also, you can join any “global” group that is open. These groups can be found using the Search page. Just type in a keyword for the group you want to find and specify that you are looking for “Groups.” Alternatively, you can browse by category from the Groups page. When you find the group you are looking for, click on the “join group” link on the right side of the screen. Some groups require administrative approval for you to join. If you try to join these groups, you will have to wait for an admin to let you in. Finally, there are some groups on Facebook that are invitation only. You cannot request to join these. Only an invitation from a group admin will give you access

So sometimes you have to make each member a friend before you can invite them to the group (tedious). If you send an invite to become a friend to someone who is not a member of Facebook they are asked in the same mail to join Facebook and become members of the group once they accept the invitation that appears in the Facebook Inbox.

All these considerations add up to becoming the texture of Facebook. The texture is the layers of text that have to be negotiated to engage with the site. Texture combines the collaborative aspects of Facebook (millions of authors creating content) with the structures and laws that come from those that created the Facebook platform. In essence with the efforts to create the annual awards group, I have been navigating the texture of Facebook in something akin to what Jerome McGann described in Radiant Textuality: Literature After the World Wide Web (2001) as a ‘Deformance’, the moving from non-normative readings of Facebook (I have no idea what I am doing and I make ‘mistakes’) to normative readings, where the texture becomes familiar and I create the group site that is suitable for the annual awards ceremony.

Excercises


I would like you to perform a close reading of a social media text. What you are actually paying attention to in critiquing the possible meanings of these texts is interaction design.

"Interaction design (IxD) is the study of devices with which a user can interact, in particular computer users. The practice typically centers around "embedding information technology into the ambient social complexities of the physical world."[1] It can also apply to other types of non-electronic products and services, and even organizations. Interaction design defines the behavior (the "interaction") of an artifact or system in response to its users. Malcolm McCullough has written, "As a consequence of pervasive computing, interaction design is poised to become one of the main liberal arts of the twenty-first century" Wikipedia

You can find some subject texts here:

Blogs
Wiki
Networks

As well as the usual social media sites you have been working with (i.e. Facebook, Twitter, MySpace etc.)