Table of Contents
Preface -- Henry LowoodIntroduction -- Jenna Ng
I. Thinking Machinima
1. Machinima: Cinema in a minor or multitudinous key? -- William Brown and Matthew Holtmeier
2. Beyond Bullet Time: Media in the knowable space -- Chris Burke
3. Moving Digital Puppets -- Michael Nitsche, Ali Mazalek and Paul Clifton
4. Be(ing)Dazzled: Living in machinima -- Sheldon Brown
5. Facing the Audience: A dialogic perspective on the hybrid animated film -- Lisbeth Frølunde
6. The Art of Games: Machinima and the limits of art games -- Larissa Hjorth
II. Using Machinima
1. Dangerous Sim Crossings: Framing the Second Life art machinima -- Sarah Higley
2. Virtual Lens of Exposure: Aesthetics, theory and ethics of documentary filmmaking in Second Life -- Sandra Danilovic
3. Playing Politics: Machinima as live performance and document -- Joseph DeLappe
4. Call It a Vision Quest: Machinima in a First Nations context -- Beth Aileen Dillon and Jason Edward Lewis
5. World of Chaucer – Adaptation, Pedagogy and Interdisciplinarity -- Chris Moore and Graham Barwell
6. A Pedagogy of Craft: Teaching Kulturanalys with machinima -- Jenna Ng and James Barrett
7. Interview -- Isabelle Arvers and Jenna Ng
http://www.continuumbooks.com/books/detail.aspx?BookId=166075&SubjectId=952
No comments:
Post a Comment